Hello, I'm UV Mapping a gun in 3D Max and I'm having a hard time figuring out how I can get multiple objects onto one UV Map. I know how to Unwrap the objects but they all have their own UV Map. Can anyone tell me how I can do this? Thanks in advance
You can map each object individually, then attach them later. Basically you just have to make sure that each sections UVs are not overlapping any others when you map them. What I'd do, is map each object, then stick all the uv's in a far region of the uv space, not in the actual square. Then do the same with your next…
I think you'd have to Attach all the objects, UV-map them all, then Detach them into their original parts after exporting the texture for painting on. You could assign different Material ID's to each segment before you Attached them all, so you could easily split them up again afterwards, just using Select By Mtl. ID.
Thanks for the help. I actually learned 3D Max five years ago but didnt get back into it until this summer. In college we never really did touch into UV Mapping and just did your normal "texture to mesh" way using the Material Editor. I knew about attaching everything together if you were doing something like a house but…