Hi guys I am new to modding. I know this might be a noob question but I made a M60 weapon model for quake 3 and I really want to put the M60 model in Quake 3 as it's own weapon but I don't know how to. Are there any pacific scripts I need to make for this. Looking forward to sugesstions.
Can't be done with out significantly changing the Quake 3 code, which of course is possible now that the sourcecode has been GPLed by id software. But it isn't that easy.
or simply replace the machinegun. open the md3, remove the machinegun (but not the tags!!) and slot your one where the old one was, make sure your muzzle lines up with the flash tag. re-save into the same folder structure as the zip. Because it's a newer model it will take priority. Load up quake3 and use the machine gun.…
I think I found a way. If you can extract the pk3 contents from Pak 1 they have note pads where script files are I saw a selection where it said weapon configuration and weapons inventory. if I follow the basic flow of the previous weapon scripts in the document maybe I can pull it off but like you said it will be…
Yea I did, I only got a tutorial of how to replace a already existing Q3 weapon in the game. I really will like to have a weapon act as itself like you'll have a machine gun at 1 and s M60 at 0 . I am aware of the problems this might cause with maps but I jsut want to try it out. Trial and error hopefully I'll learn…
It would be easier to simply replace the assets in the default machinegun slot. But you could also go to the forums of mods like Urban Terror or True Combat and see what they've done. Keep in mind, you're probably trying something that others have done before, so go find those guys first. /jzero