Looks great the mesh has tons of character! The texture is kind of cartoony but I have a feeling that is what you where going for? I think the rig needs a joint in the ancle for the feet/hoves, it seems kind of wooden and stiff. If the joint is there, rotate the foot flat as he comes to a stop.
Well this is my first thread (I think). And I haven't done that much posts, but here is a model I just finished And he is what the title says. It's for a school project thing, the task was to create a game character with 1000 - 1500 triangles, and it's 1466. I have him rigged and now I need to make animations, They will…