Well this is my first thread (I think). And I haven't done that much posts, but here is a model I just finished
And he is what the title says.
It's for a school project thing, the task was to create a game character with 1000 - 1500 triangles, and it's 1466. I have him rigged and now I need to make animations, They will probably very much suck, but I will post them here so the thread won't turn out too empty
(Umm, the gun is hanging freely in the air right now, but it will appear in his hand in the animations)
Please, Comments and critics are welcome, thank you.
Replies
I'd try rendering him out, not on a white background. It's blowing out the view.
Yeah, it has a kind of painted look to it, but I think it's the only style I can do for now ^^'
The_Synj:
Thanks. Well the animation will probably be a running cycle, and I think he will use the arm in the running.
Again, I know I really have to work on my animating skills, I had forgopten how much I dislike animating with bones, but I know it has it's benefits and it's very much the most used technic in games.
Well, comments and critics are welcome I guess.
i guess its some kinda jump? or attack? anyways its not very defined and reads mostly like as undefined movement to me...
The first steps looks pretty good, maybe just make a simple walk and run cykle at first?
Edit: read in your previous post he was gonna use the arm in the runcycle so i guess that explains the movement.. Anyway i think the whole armthing needs to be speeded up some. At the moment it looks like slowmotion.. Also try apply some weight to the arm so it really looks like he is supporting his body on it while running.. The biggest problem tho is that it lacks continuety.
I think the rig needs a joint in the ancle for the feet/hoves, it seems kind of wooden and stiff. If the joint is there, rotate the foot flat as he comes to a stop.
The animation has lots of stuff wrong, Thanks again for pointing bad stuff out, I didn't know all of them.
And I'm still pissed caus eI cant get a nice render of it.
But cant look back now, I have new stuff to work on, I will keep all this in mind when working on new stuff.