How do I get a model I made in Max into Zbrush, and from zbrush into max? Is there a plugin I need, or is it just some simple import/export that I'm missing? I'm using Max 5 btw.
Another thing you should do before exporting is make sure that all the quads on your model are as equal sized as you can get them. Don't tightly chamfer the edges you want to stay tight , without also making sure the subdivisions for the other quads are just as tight. This is because Zbrush's subdivision method is a little…
okkun: yeah, its not always a requirement to have all parts of a model be zbrushed but the UE3 normal mapping tools are superior to alternatives so we all bring back into max. r.