Hey guys, I've been lurking the polycount boards since 2001, trying to gather more information than make myself look stupid. I'm finally out of High School and am really looking for advice on the next step in being a successful CG artist. I'm currently self taught, and have been doing 3D for a couple years on and off. I…
i am currently in 3rd year of my Fine art degree, and i gotta say that traditional experience in art is very valuable.. also looking at a lot of employment sections at studios, they seem to ask for some kind of art schooling or education background .. the choice is yours though, i'd avoid "game design" degrees and the…
I was sort of in your shoes when I went to school. I chose to go to a less expensive school since I thought I could teach myself anything that wasn't covered in school. That ended up being very much the case. I taught myself 90% of everything I learned in school and the other 10% I learned from polycount and friends.…
"This gives me a lot of unfinished models tossed aside." I can relate to that. I too am by large self taught. I took some classes at the art institute of Philadelphia but then dropped out because I had a daughter. It took me some time to finally make it into the industry. I'd say it was about four years that I taught…
[ QUOTE ] the bad thing about college is that the competition level is much much lower than it is in the industry, you could be the best in your class and still be WAY below average compared to the people that work in the industry. Main thing is, if you do go don't look at your classmates, look at the best stuff you see…
main thing is... just don't spend too much money on school, that is all. when you get out u'll want to make money, not pay off loans and other crap... I went to school for 1 semester and ended up paying for it a year later out of my sallary, it sucks. I'd say poop's advice is valuable, so is rhino's, my personal experience…
well rhino in art schools youll be around artist instead of pissed of people working at grocery stores also. i went to an art school and above all the most important courses were the fine art and then the 3d,3d gave me the basic fundamentals but the work to improve was all me. Each choice you make a positive and a negative…
Like the others here, I advise against going to a trade-type of school, where they train techniques/software. Don't mistake training for actual art schooling. As an artist, you need to learn how to see, and that's fine art schooling all the way. One of the things I got from an expensive school that can be very tough to…
School provides respurces and motivation that one may not have on their own. Also school is good to build freidns, contacts and networks that will help in the future of your career. Also good 3D art is based on the fundamentals of good "prepresentational art" in that it's construction, anatomy, perspective, light& shadow,…