Hey guys, I've been lurking the polycount boards since 2001, trying to gather more information than make myself look stupid. I'm finally out of High School and am really looking for advice on the next step in being a successful CG artist. I'm currently self taught, and have been doing 3D for a couple years on and off. I…
I was sort of in your shoes when I went to school. I chose to go to a less expensive school since I thought I could teach myself anything that wasn't covered in school. That ended up being very much the case. I taught myself 90% of everything I learned in school and the other 10% I learned from polycount and friends.…
Oh definetly. A 30 year old guy enrolled in CCS(Detroit's college for creative studies) and I were the only ones to receive an A in our Maya class. At the same time I didn't learn anything from it and couldn't believe how people weren't grasping the concept of 3D. I definetly look at many of your guy's posts here on…
Wow. Seriously every one of your guys advice/2 cents has been great. I thank you all very much and over the life of this short thread I think my views have completely taken a 180. I'm missing the broad aspect that this is ART. Anyone can learn a software, it's what your imaginition inspires you with that gives it life. I…
jo theres all kinds of free social interaction courese you can take while you teach yourself to do 3d, i enrolled in 2 years as a grocery store clerk, 1 year furniture delivery, 2 years fast food manager, and 1 year as supervisor at a saw mill. I would never sugest staying at home and making mommy and daddy boot the bills…
school is also important for its social aspects,gotta learn to work with people to be part of a team. School also provides Discipline,which is important as well, following instructions and getting stuff done on time may seem boring but youll need it. Lastly one thing i found which helped me out in school was the…
[ QUOTE ] About those who have made it into the biz already: Some people don't need school, they seem to be able to improve their skills entirely on their own. At the other extreme there are those who are now good artists but to get there needed an instructor and/or peer review environment in order to improve their…
i am currently in 3rd year of my Fine art degree, and i gotta say that traditional experience in art is very valuable.. also looking at a lot of employment sections at studios, they seem to ask for some kind of art schooling or education background .. the choice is yours though, i'd avoid "game design" degrees and the…
if you choose a school based on 3d art.. be sure to look at the instructers portfolios first! i would estimate a good majority of the portfolios of 3d instructors that i have looked at are laughinly bad, probably around 20% of 3d instructors will have portfolios that make you go "WOW" but like others have advised, a…
Fine arts degree sounds like a good choice, if you're happy to draw and paint and research all the time. It'd definitely be worth it in the long run, I think - you'd end up with a grounding in art that I think a lot of game artists in this generation lack.