if you want realism, i'd tone down the hair even though it makes them super sayain, but yes, do it like that ff advent, that pic is a good example of anime to realism.
This is my latest project. I modeled an anime character from dragonball Z [haha, yea i know....]. But I am trying to take it to the next level by bringing some realism to the character. But since I am completly new to realism, I need some suggestions. His name is Goten, and it is still very wip . the completly model [which…
[ QUOTE ] if you want realism, i'd tone down the hair even though it makes them super sayain, but yes, do it like that ff advent, that pic is a good example of anime to realism. [/ QUOTE ] Was cloud ever in an anime?.. But uhh the eyes are to big.
all the SSJ levels have blueish-green eyes. If you want more realism, you should go from the blocky hair to the alpha mapped layers.. needs acctual hairs.
i think the super sayijin eyes are like a striking green though the manga anime didn't do that well to convey it i think there eyes if you are going for a realistic point of view would look similar to theses type of eyes have you seen that famous picture of that girl on the front cover of national geographic with those…
Haha Ikraan, that was actually my original plan. his head at one point had no hair, it was a fully modeled bald head. I put some alpha plans on there with some hair textured nice and smooth for him.....it looked like crap. Maybe im just not good at alpha mapping, or alpha mapping was never ment for DBZ characters, either…