This is my latest project. I modeled an anime character from dragonball Z [haha, yea i know....]. But I am trying to take it to the next level by bringing some realism to the character. But since I am completly new to realism, I need some suggestions. His name is Goten, and it is still very wip
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the completly model [which I will show later] is just over 1900 polys, and my goal was to keep it under 2k.
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Just doesn't look right... You know, Super Sayan hair is not symetrical. It doesn't make sense.
Etienne
A few things, firstly you might like to put a bit more angle on those two front spikes so they don't look quite as boxy.
Now if I remember rightly, Goten is somewhere between 6 and 10 years old or at least was in the few episodes that I've seen. If this is the version you're aiming at, you'd probably do well to make the nose, chin and mouth quite a bit smaller. Anime facial proprtions are actually not that far removed from childrens, so you probably won't need to change the structure all that much.
GIve him a slightly turned up nose would give a more childish look, as would considerably shortening the nose bridge.
Keep at it mate.
@Manic: I'm kinda going for a relaxed idle look . And in the show goten is almost never pissed, he is usually the calm and innocent one .
@Etienne : suggestions? the hair is mirrored and I havn't posed it yet . I just started posing it in this new render.
@ElysiumGX : That block of hair wasn't there originally, but if it's removed im left with a huge blank space and even textured it looks out of place.
Besides that the eye shape needs to change a little bit. You can find good eye reference easily.
Then give the lips some color, add eyebrows and more shading and you should be on your way.
And I was going to give the lips some color and make them actual lips. But that didn't work out so well, he ended up looking like a transexual anime character looking for some suga . I will see what I can do about the skin tone, but it is pretty dull atm, there are alot of things I want to do with this, and hopefully I can pull them off :P.
Also, keep in mind I am going for realism, but at the same time staying true to the anime roots [big eyes, under defined lips, cute look, big hair, etc..].
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if you want realism, i'd tone down the hair even though it makes them super sayain, but yes, do it like that ff advent, that pic is a good example of anime to realism.
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Was cloud ever in an anime?.. But uhh the eyes are to big.
but i like wehre this is going. your making a game character, based on an anime, but not using cel/contour shading or anything similar to 2d art. Its basically a style.
you should model the bulk/body of the hair and then use alpha planes for fringe/part that stick out at odd angles, the accents.
Thats probally why I won't ever get into the industry, I have no patients .
Here is a small update, I mapped the body and im getting some color and base detail thrown on:
I gave the face more color, I might have taken it too far, but I kinda like it, it's full of color.
this model is kind of freaking me out. looks sort of like a norfin troll. I'm not saying its bad, or poorly done, just the subject matter and the way you've decided to texture it is creepy as all hell.
@Showster: thats just wrong XD.
@JO420: They are a bit big and I will fix that, but I wanted them to be a bit bigger then normal to show that I am still sticking to the anime roots.
I thought SuperSayans had green eyes... But then again ... I'm color blind.
Bleh.
Etienne
If you want more realism, you should go from the blocky hair to the alpha mapped layers.. needs acctual hairs.
have you seen that famous picture of that girl on the front cover of national geographic with those piercing and strking eyes i think super sayijin eyes would look like that if you are going for realism.