[ QUOTE ] if you want realism, i'd tone down the hair even though it makes them super sayain, but yes, do it like that ff advent, that pic is a good example of anime to realism. [/ QUOTE ] Was cloud ever in an anime?.. But uhh the eyes are to big.
Looks like you're going for a half and half keeping the anime proportions, right? With that in mind I'd say its looking pretty good so far. A few things, firstly you might like to put a bit more angle on those two front spikes so they don't look quite as boxy. Now if I remember rightly, Goten is somewhere between 6 and 10…
Perfect hair forever! but i like wehre this is going. your making a game character, based on an anime, but not using cel/contour shading or anything similar to 2d art. Its basically a style.
This is my latest project. I modeled an anime character from dragonball Z [haha, yea i know....]. But I am trying to take it to the next level by bringing some realism to the character. But since I am completly new to realism, I need some suggestions. His name is Goten, and it is still very wip . the completly model [which…
i think the super sayijin eyes are like a striking green though the manga anime didn't do that well to convey it i think there eyes if you are going for a realistic point of view would look similar to theses type of eyes have you seen that famous picture of that girl on the front cover of national geographic with those…
Yea thats exactly it. I wanted to get away from the cartoony textures. I wanted to give him realistic features, and I wanted to stay close to his basic design. I didn't want him to look completly lifelike, just have some human features and a somewhat realistic complexion. I guess I will see how the rest turns out, I am…
Haha Ikraan, that was actually my original plan. his head at one point had no hair, it was a fully modeled bald head. I put some alpha plans on there with some hair textured nice and smooth for him.....it looked like crap. Maybe im just not good at alpha mapping, or alpha mapping was never ment for DBZ characters, either…
if you want realism, i'd tone down the hair even though it makes them super sayain, but yes, do it like that ff advent, that pic is a good example of anime to realism.
I think that a good way to make an anime characters look more realistic is by making the hair look real. Lose the spikes/cones and build up the hair out of planes with a hair texture on it with an alpha channel. Besides that the eye shape needs to change a little bit. You can find good eye reference easily. Then give the…