hey hey.. im currently workin on a high-p piece that will require a rectangular inset on a curved surface.. my problem is that i cant find a good meshflow to make this look right w/o pinching. take a look at these example pics: 1. flat surface = inset looks right 2. curved surface (well kinda but u get the idea..) surface…
How about http://www.strangefate.com/webby/stencil.jpg Dunno what it is (guitar?) but even if the surface had to be a bit curved, the wireframe is way noisy, making it not fun to shape. If the surface is slightly curved you'll need some vertical edges to define that, and be more carefull than i was when linking vertices.
In some cases it's better, in some not. You pretty much have to do whatever it takes, and i usually just do that and not an edge or vert more. Quads are great for loops, should keep when roughing out your model so you can sharpen it with loops, otherwise, ngons will give you even better results in some complex areas and…