Hey guys. I'm in the middle of making some map models for my level, and rock has come into play. I have quite a lrage section that will be rock, however when i do the model I get quite a bit of stretching on the texture due to odd UV points. Does anybody have any tips for making better rock models that don't map quite so…
i've made a million rocks for games over the years, usualy i jsut make a good tiling rock texture, and sometimes i can just box map the rock and it will be fine, may need to move and rotate soem of the chunks to get rid of obvious seams, now days i would jsut break it into a few chunks and relax the uvs, i would never…
Unfortunately there is no way to uv a spherical object without seam or stretching. Consider hiding the seams or stretches in a place where the viewer will not see them.. like under the rock. If you have a 3d paint program you can attempt to go back and fix these problem areas in 3d.