Hello polycounters I'm a normal mapping novice who is currently practicing with the technique and hoping to achieve a higher skill/comfort level. I'm working on understanding how any smoothing group info I have on my low detail model is getting baked into the normal map. I thought other beginners might benefit from seeing…
Usually you want to use smoothing, but often with everything assigned to a single smoothing group. Your example car would probably work best with everything in one SG. If you don't use smoothing at all you will end up with lots of bad seams, since you will miss bits of the high poly model when baking down.