Putting the weapon bone underground is actually a pretty neat idea. As for coding an netgame compatibility, what kind of coding are you talking about that will cause problems? [*] I know that Farnsworth has some code to deal with the chair effect and gun placement issues, both of which are handled by classes that attach to…
I think it destroys the gun actor and spawns a different gun actor in its place when you change weapons. Sorry, there's no way short of coding to remove the weapon and coding will break netgame compatibility. Your best bet is to use constraints to simulate reparenting the gun to something else (maybe throw it on the ground…
I think Farnsworth has a custom species which won't work over the net. Since the species is the only way to plug code into your model I think you can forget about netgame compatibility. If a species file the server lacks is referenced anywhere in any UPL you have on your system the server will throw you out.
It does have a species, as does mine. I think I'm fuzzy on terminology. I thought "netgame" implied that all the model's files existed on the server and the client machines. I've been working under the assumption that the only things that can be included in a session are those which live on the server. I know that in UT99…