Nice tutorial. Just one short question: The spec map made suiteable for Doom3 seems to be really wastefull with so little information in it. How does it look like if you lower the resolution of the specmap to lets say 256x256, but made as smooth as possible?
Okay that one is done. texturing tricks for nomalmapped assets This is a collection of tricks and workflow speedups I've been using recently for models requiring normal+spec+diffuse maps texturing. The goal is to get the most out of bakes instead of painful handpainting. I'm sure you guys know many many more than that but…
you are DA man A bit sexist though, you could have a woman reading it You also do get a bit maxish To make it perfect, links to like the blurpage (that doesn't work atm) would be great, also I think you need to add that you are using the "normal bump" plugin for the renderings. (also with link) Other than that _ Beastly