It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…
Not sure how badly you want edge tools nor whether you'd be interested in spending a few bucks, but Modo makes a great compliment to LW for this stuff. Luxology is currently running an awesome promotion for LW users too where you can purchase a Modo license for 300 bucks, provided you have a valid LW serial #. I could…
[ QUOTE ] What are Epic using to create Unreal Engine 3 assets, I wonder... oh, Max. [/ QUOTE ] They use 'whatever gets the job done'. If you want to use Lightwave there, up to you. Afaik some people there were using Modo too. [ QUOTE ] I don't get why anyone would use lightwave for anything other then say technical…
It doesn't exist (yet) =] Anything edge related in LW is a work around or faking it. The tools try to approximate edge-like behaviours and functionality but LW has no real edges or tools to edit them. They are working on it though.
Yeah as gwot said there are no edge tools, if you want edge extrude there is a workaround tho, make a 2-point-poly, and extrude that... But then you have to merge points, and unify polygons because it will make them double sided.... Really lame shit.
Yes, unfortunately, when I installed the .p file, I realized that I already had the tool in the Details tab (I obviously use LW8). Can't wait to have actual edge tools though
I think you'll find Max is also perfectly good for high-poly modelling. What are Epic using to create Unreal Engine 3 assets, I wonder... oh, Max. Also, as a person who uses Maya for work, I'd argue that out-of-the box, Max has much better polymodelling toolsets (applicable to both high- and low-poly modelling). I'd need…
I don't get why anyone would use lightwave for anything other then say technical modeling it does have good tools for that . XSI or Maya are the only 2 full fledge modeling packages that meet just about all needs out of the box . Max is good for low poly modeling .