which is kinda hard to emulate, since tri stripping totally depends on what tool you use for. there is no "generic tri strip algorithm" there is quite some libs out there which do different and you can have quite some tweakables so its somewhat unreal that you will see it in a script
I'll take a look at that script and see if I can speed it up. It was written pretty fast just to make it work, so there are probably more elegant ways to compute the numbers, as opposed to the brute force method it's using now. And if anyone ever wants to modify it to take tri-stripping into account, feel free. You'd…