As someone who has worked the developer side of the mod community (while I was at id), encouraging and aiding community members to enhance my employer's game with mods and extend its life, I think the nail has been hit on the head by a number of posts here. Here are my assessments of what is likely going on with poor PPM…
[ QUOTE ] "Artists are so hard to retain... they seem to get bored easily" They probably have other stuff to do. Like lead lives and earn money to pay the rent. [/ QUOTE ] Yikes! It wasn't my intent to be derogatory We all have lives. As a team leader I just seem to lose artists faster than say, level designers, coders,…
I think Sonic is right..not enough free time Apologies for the self-pimp, but I have a couple here I'm working on (just the high polys atm, in game shots to come) http://www.planetunreal.com/saturnfive/3d/3D.htm