I'm working on adding skeletal animation support to my Quake2-based game engine, and I was wondering if somebody could make a skeletal-based model with the same animation frame order as the Quake2 player model for testing purposes. The format is proprietary -- Qfusion's SKM format -- but if you can export the model to the…
hey jitspoe from jitspoe's joint? cool man, I used to read your page back in the Q days sorry I can't help out at the mo but good luck with the project!
Surely somebody still has an old model they made for Quake2 lying around in 3ds or some other format that can be exported, right? That's all I ask for. Nothing fancy.