this may seem like an odd question but I'm in need of some help. I am attempting to build my first hi-res environment and am struggling with getting my lights to, well, look like lights. I've tried some spots with the light holding a mat with 100% self illumination. it looks decent but the light from the spot leaks out of…
Like Roo said a pic or two would really help identify your issue. I assume when you say that light leaks out you are refering to bulb object, is that correct? Do you want volume lighting effects or to have an object emit light? Self-Illumination, mind you, has nothing to do with the lighting in the scene really; set at 100…
I use two spots to do a bulb. Both are attenuated so that they dont take too long to render. One is the light emitted from the bulb, the other points backwards and lights the light object. The light bulb element is self illuminated mesh. I also sometimes make a special render where I give everything in my scene a black…