this may seem like an odd question but I'm in need of some help. I am attempting to build my first hi-res environment and am struggling with getting my lights to, well, look like lights. I've tried some spots with the light holding a mat with 100% self illumination. it looks decent but the light from the spot leaks out of the light socket. is it just a matter of tweaking the cone and attenuation? any input would be great. I've never attempted to light a real scene before. thanks!!
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I also sometimes make a special render where I give everything in my scene a black 100% self illuminated material and a white material to all my light sources. I then filter these in photoshop to gaussian blue and add subtle layers of glow and composite them back into the scene. Its waaaaaay faster than tuning glows.
Post a picture and we can definately see whats going on.