I found out that the edge settings have to be set up at the very end, after triangulation, if not it sometimes fucks all the things off. but I may not have the latest build of the ax plugin though (maya 5.0 - recently downloaded the build available on the public section of the udn)
vahl, yeah. I think that partially is a problem with Maya's triangulation too - but who knows. I think it is a safe bet to do all edge definition after triangulation imo, to be safe. all the meshes i worked on (textured) in Unreal Champ 2 were exported from maya > ued, and i cant say i ran into any problems with the latest…