welllll, the fact that i get paid to write mel scripts and shaders helps make it a bit more fun for sure:) the thing that makes it fun for me tho is mainly that im not that good of an artist, so being able to write a shader is much more intuitive to me than say painting a texture for example. also once i really learned mel…
If i'm doing something fun like flash, I don't mind it. I like to be able to see the results of my coding on screen. If i'm doing some data structures in C++ or something boring and ungodly, I can't stand it!
The same reason you think art is fun It's always extremely gratifying to see the pieces of your code come together to form something more complicated. Then again, I do most of my programmig on graphics, which is even more instant reward (once it works).
If you think code theory is bad you haven't seen what we do in university. We started with abstraction theory, now moving to signal theory, math fundamentals and functional programming (Haskell). On the other hand, coding, especially when it involves 3d graphics, is quite math-heavy. I certainly didn't have 4-dimensional…
I learned to love MaxScript and MEL just by sticking with it and learning enough to make cool stuff happen. My first hardcore application of scripting was in MaxScript, changing every single one of the Unreal Championship 2 weapon animations. We added some functionality that required revising each skeleton, which broke the…
yea i suppose you guys are right. I will atleast do my best and stick with it until the end of the course I already made a slider that controls the rotate X value of a piece of geo.. I ROOOL!