Hi guys this is a mixture between video and text tutorial. This tutorial does not cover :- Rigging a model, splitting your mesh into 3 sections for the quake engine and also locating tags. It covers the basics of exporting a setup character mesh with animation (standard q3 ones) and creating a file structure for q3. I'll…
me likey! too bad you dont have a microphone i plan to test this out some time soon hopefully, i think im like the only polycounter who hasnt gotten a model into q3