Hey guys, here is my wip entry to the comp over at cgchat, I would really like your guys input on him. here is a gi render so you can get an Idea of the polyform, The model with bump applied Model with Diffuse,Specular,Bump: Flats: Diffuse: Bump: Specular: Diffuse Color: Bump: Specular:
pretty cool, would be better if you used a normal map instead of a bump map, you would get alot more depth out of it. The UVs are pretty bad, you have lots of wasted space and unmirrored parts, they're not used efficiently at all, which would be the weakest point of this whole piece.