Hey everybody. I'm new to the whole lowpoly modeling thing. I'm looking for a general idea of what i need to be shooting for when modeling environments, characters, props, etc. If anyone has the time to reel off a list of what's appropriate regarding the objects above and what texture resolutions need to be at I'd be very…
Low poly is a very lose term these days. A company might say they want low poly models of 5000 poly(tris) and another will want an entire human with all it's gear with 600 polys. If you can do both and make them look realistic then you are all set. The hard part is the texturing phase. You need to be able to paint textures…
What to shoot for? I'm currently modeling Q3 characters at an average of 2200 polygons, that's only because of current hardware standards. I shoot for 3000 - 4500 for UT200X style character. If you wanna push your limits to the engines on the horizon, aim for 5000 - 8000 with normal maps from unlimited high polygon…
Hey Zach, I'm no professional but I might be able to help. You don't have to worry so much about low poly anymore. Your body already looks low poly but the head is still too high. Sometimes it's easier to start over, however you can just optimize the head and then straighten out the polys. They count polys as triangles.…