Hi Nakur, welcome to polycount Seems a bit poly heavy in the forearms and inner thigh (too many sides), and the face/helmet seems very undefined, I can't really tell whats going on there. The front profile is very pronounced, but from the side, your character is a tube. The arms, legs and body polygons need to be used to…
Model: Wireframe: Looking for some criticism on this mesh. I'm still a beginner, so I'm sure you guys can find lots wrong with it. Thans for any feedback. Edit: right now, the mesh is at 2196 poly's. Also, this "armor" is the actual character, I plan on adding fire effects inbetween the joints where he is currently hollow.…
Alright, I understand what a shader is now... but I'm not sure how I could make a flaming effect using it =( If anyone has a link to a tutorial on this, or some ideas so I can try and go from there, that'd be great. Also, if you have any other advice on the mesh, please let me know.
Made a few changes to the helmet, thought I'd give a close up to give you a better idea of what's going on with it. Uploaded some new models with the changes I made. Still needs some tweaking, but I'm very happy with the changes so far. Thanks again for the criticism, it's really helped. Although I wonder how I didn't…
Thanks for the welcome. I'll get working on some fixes. As for the low poly base mesh with a shader... well, I follow you up until the shader part ^_^ What do you mean by that? Hopefully I'll have a "more pronounced" character to post later tonight. Thanks again for the great advice, I really appreciate it.