thanks for the coments everyone. a few general things: made in 3dsmax7, textured in photshop. currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run…
being a big fan of the metroid prime series i've been wanting to make my own smaus model for some time. so here it is for UT2K4. not ready for download yet. need to do custom animations and some code to make the arm cannon work right in game. also i'm working on a glossy shadder for it but that's giving me some trouble at…
That looks VERY close to the original, even has the same painting style and everything. I suppose the arm cannon can't morph into the various gun shapes it had in Prime? What are you going to code in, the gun behaviour? Because to remove the attached weapon you just need to skip the bone_weapon and its socket.