being a big fan of the metroid prime series i've been wanting to make my own smaus model for some time. so here it is for UT2K4.
not ready for download yet. need to do custom animations and some code to make the arm cannon work right in game. also i'm working on a glossy shadder for it but that's giving me some trouble at the moment.
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Ingame shots would be cool too, seems like she fits nicely.
anywho, here's some other imgaes (didnt post them in the first place cos i was lazy, but for some reason i'm not now):
the body will have a glossy shadder on it, hiding the flatness of it. the visor is on a seperate map to save having an alpha map for the entire body.
Whats the poly count on this one?
I suppose the arm cannon can't morph into the various gun shapes it had in Prime?
What are you going to code in, the gun behaviour? Because to remove the attached weapon you just need to skip the bone_weapon and its socket.
The texture flat itself, kinda feel weak, lack interesting values and small detail, and the face is kinda baaaaaah,
But it does look cool in the final.
Cool.
Very awesome job man, it looks perfectly dead on, though the chest seems a bit smushed and heavier than samus actually is...looks great though
looks like wings 3d? am i right?
very accurate, but it'd look really cool if you worked on sprucing up the texture, and the face in the helm is flat.
You should make the helmet removable, and put it in medal of honor too it'd love to kill with her...
a few general things:
made in 3dsmax7, textured in photshop.
currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run in UT, so that makes me wonder just how high the GC model actually is (for instance the rings in the arm cannon and the lights on her chest are modelled in on the GC model).
textures are 1024 and 256, though i might drop them to half cos i dont think i'll lose any detail.
Cubik: green? i might check that out. are you sure it's not just the colour of the visor playing with them? in the unlockable artwork her eyes are blue.
KDR_11k: what will happen then? i might try that out. my original idea was to get a programmer to write some custom code for me so the 3rd person model's gun is invisible. removing the gun bone though might work, but then were will the mussel flashes appear? i'll have to give it a go next time i get a chance.
Jerome: i would have liked to make the helmet removable, but that's not going to happen without raising the polycount even further! also i'm not to sure how it would work - one thing i discovered making this model is that samus' proportions dont make sense, and her face cant be that large in the visor if her head is to still fitt inside of the helmet. you dont really notice until you look really cose and compare it to a real head! and where exactly do her sholders connect to her body?? not the most anotomically correct character in video game history, but i wanted to replicate the design so i dint worry about little things like 'human anatomy'
I'm not sure what happens to the muzzleflash but removing the bone won't crash the game or something, people found that out when they turned the skeletons into playable characters.
maybe you should give it a bit damaged look . dunno may give it a more realistic look imo
I'm impressed with the look. I don't care too much for the polycount of the model. The better looking. The better it is. You can do that with textures and shaders too, but I don't have a kick ass system for nothing too.
Keep up the great work! I can't wait to see in game images.
Etienne
also, does anyone know much about how unreal lights it's models - particually in outdoor areas my model becomes superbright (you can see it on the right side of the back view).
other than that i worked on a end-of-year project last year at uni. it was a mario kart style racing game called scootarama. not exactly what you're after i guess but it's at www.primedgames.com if you want to check it out.
but just looking at your skin - its very very bright
so naturally it looks superbright near a light source
This turned out super nice dude!
Wow, I just imagine samus aran full of rust and scratches and nice metallic specular. yummi....
he looks very cool, though i dont like the comic stlye. Yes, the original game _is_ comic style but hey, that would be the nice twist in it to make him look realstic within the unreal universe. Nice shaders and specular maps would give him a good metal feel. I would love to illustrate what i mean but that means that you have to release a SDK .
Wow, I just imagine samus aran full of rust and scratches and nice metallic specular. yummi....
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There are two things you're probably not aware of, or are forgetting;
Firstly, Samus Aran is female.
Secondly, the metal her suit is composed of is capable of surviving a dip in corrosive acid or lava. I highly doubt it would rust were such a metal to exist in real life. Per the character's backstory she looks perfectly realistic, albeit probably not as gritty as you'd want her to look.
@LiveWire:
Wow. Very nice rendition of the character. To be honest, at first I thought you'd dropped the ball on a few of the details (I was comparing your model to the reference pictures I'm using to construct my own version of Samus for Quake 3, but that aside.), only then I finally noticed what was up with it; You used the redesigned Varia suit from Metroid Prime 2: Echoes, instead of the original look from Metroid Prime. Not my personal favorite rendition (I liked the original suit better.), but your model is certainly accurate to the Echoes version of the suit.
Now I'm going to have to ask; Will you do meshes for the Dark suit and Light suit as well?
sometimes you have to forget about stuff like that I still want a SDK so that I can make her gritty and rusted
_Shimmer: i agree that it would look cool dented and gritty, but i wanted to replicate the MP game look as close as possible so i made it as clean as that. i want to do a version of the original grungy design and normal map it (complete with all manner of rust, grit, dents, etc).
once i get this one finsihed and released i'll release an SDK for you , i'd like to see some gitty textures for this one.
KDR_11K: thanks, ill try that. i tryed simply darkening it and it didn't light up so much, but didnt look all that great.
last year i did a model for the MSU comp called Tiberius - it's i the model list on the polycount main page. however i've recently added CTF4 skins and made some changes, and i'll upload that version as soon a i get my website up. i want to do a lot more mod work for ut and other games but i just havnt had time with uni.
other than that i worked on a end-of-year project last year at uni. it was a mario kart style racing game called scootarama. not exactly what you're after i guess but it's at www.primedgames.com if you want to check it out.
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Quite nice.
I hope you can fix the overlapping in the mesh.
I'm really impressed.
Etienne
Something's been bugging me ever since you mentioned the suit was supposed
to be the MP2:Echoes Varia suit, and not a hybrid from both Metroid Prime
games.
Just yesterday I finally got 'round to starting a 100% scan/items run of
Echoes and then it hit me; You're using the MP2:Echoes suit, but the gunarm
is the MP1 model. Take a look at the Power Beam inventory entry in MP2:Echoes'
datalogs and you'll notice that the bottom rear of the gun (the piece closest
to the outside of the elbow) is significantly different. It features two small
box-like additions that seem to be air intakes for cooling, and the entire
bottom of the gun extending from that point (the darkened metal plate on your
skin) seems different as well.
I'd get you a screenshot or two of this inconsistency, but unfortunately I have
no way to grab shots off of my Gamecube.
likelyhood of this being finished in the next few weeks is slim, partly due to my job and also due to a modeling comp i'm doing in my spare time (which closes in a month). after that i intend to pick this model back up and finish it. i'm a huge samus fan and i dont want to see this model sit unfinished in a dusty directory.
RiOx: it's the MP1 design with a few elements i liked from the MP2:Ecos design. i thought i mentioned that, maybe not on this forum.
also i want o have a serious look at the texture. it looks a little carttony i guess, and i would like to make it look more metalic, maybe. either that or i'll just release this one and then do another skin in the future.
as for other smaus suits, as much as i would like to do them, dont hold your breath waiting for them . i want to do the a normal mapped model of the origial grundgy design form MP before they changed it to the final clean design i the game.(this wont go into UT cos of the normal mapping)
i also want to do the fussion suit cos it's so different in design to the rest, which i'll put into UT.
and i also want to do her gunship and put it into UT as a vehicle.
ok, enough posting i need to get back to work.
If you're curious about the status of the model, please just pm the author, instead of resurrecting a thread that's been resurrected far more than is healthy.
And yeah, are you sure you're not just the same person, because this is becoming ridiculous.
edit: i said "the author", not me.