For an open-ended project class at my university I have decided to start improving my concepting skills. So as an assignment, I've got to do 1-2 concepts a week, mainly character design. The focus is mainly anatomy, how well the concept gets across the idea of the character, and how well the concept itself is technically…
It looks good. I'm no great artist, but I can tell that you could work more with depth as your whole concept is kind of flat. Take for example the swords are both rendered from the side almost orthogonally and the feet are totally in line although your pose suggests that one foot is in front of the other . Try an imagine…
first off, i like the concept. Mum-Ra meets Soul Caliber feel to it. As the previous posts said, there are issues with your anatomy, check out some anatomy resources on the web or at your schools library to get some muscle refrences, this will help you immensely in the long run. http://www.bartleby.com/107/ would be a…
Thanks for the links MoP, and thanks for the critiques and comments everyone else. Ok, didn't get any time to update the thread in the last 2 weeks...so, I'll be posting both concepts together. Instead of doing a seperate concept weekly, my teacher wanted to see me flesh out the original more, but also redraw it each week…
Right, there are a number of issues with this, mainly anatomical and proportional. However my main beef with it is, it's so flat! His feet are flat on the ground, his hands look 2-dimentional, the straps across his torso have no curvature, all of this adds up to make this seem really "2d" ... a good concept should jump out…