Ok, Switched to 1280x960 because i was running at 1280x1024 and noticed she was a bit too skiny here so fixed it up, changed up the boobs a lot today along with a bunch of other small changes and started adding some clothes to her. Getting tired or else i would have finished up the back of her shirt before posting but oh…
Hip area looks a bit long and lacks detail, the mesh between her shoulders and her breasts looks a bit strange (exspecially that huge triangle), and those huge quads at her butt arn't really well placed either. Otherwise... hmmm the upper legs could use some actual edgeloops that follow the muscles, but that isn't needed…
I think she needs puffy cheeks. The cheek bone indent isn't working and making her look manly. The breats look like they are driping instead of being full and pouty. The chin look like it need to be pulled back a little, and the mouth moved down a hair. Belly button could be longer. Knees look like they aren't done.…
[ QUOTE ] I think she needs puffy cheeks. The cheek bone indent isn't working and making her look manly. The breats look like they are driping instead of being full and pouty. The chin look like it need to be pulled back a little, and the mouth moved down a hair. Belly button could be longer. Knees look like they aren't…
Give her some nice steel-toe boots, and a showel. Then she`d be a hot futuristic road worker. I love the model, but do you have to use orange for the clothes? The outfit itself looks cool, and a pair of sneakers would go perfectly with that. But the orange makes it look less sporty and more inmate/roadside worker like.
JK: yeah you're right i didnt really notice it while i was working on the base mesh, and yeah i have some boots to model for her that crash sketched out... I really should model the feet for practice tho too.