I'm trying to prototype a model in mikshape using only primitives while doing a tutorial on it. Here's what I've got so far. I build the model from custom shapes and then plan to connect them later by closing the gaps. My main motivation for doing is trying to work around ms3d major downside: modeling speed. I'm trying to…
more documentation: I made some alterations to equip the model with the ut2k3 alien_male and it turned out ok. I need to redo some areas, like the feet, but other than I still need to spend more polygons as Im well withon a reasonable UT budget. 1761 triangles so far. PS: the hair, which has a green material, is from the…
I really like MS3D as a low-poly modelling app, but I'm also well aware that it's never going to carry much credibility on a wannabe 3D artist's CV. I'm just getting started with learning 3DS MAX (and finding it more than a little confusing) - would I be better off switching to Maya?
I think Milkshape is a good program if you want to make low poly game characters. It also has a very easy to learn interface, which is great for newbies. [ QUOTE ] When you import an md2 or md3, it doesn't bring in any frames. [/ QUOTE ] You can import all the frames one by one if you really want to, because you can tell…
People who hate Milkshape are trying to use it for something it wasn't designed to do. Milkshape has an impressive set of conversion tools. It wasn't until recently that other modelling tools arrived that had rich feature sets and were affordable to mere mortals. (warez don't count) I agree with NoSeRider about the…
I generally start from a cube and do alot of extruding, turning edges, spliting vertices and adding polygons by means of adding a vertice outside object and using the connect vertices tool. This is blasphemy, since people either love or hate Milkshape, but I find the quadranal polygon work flow in Maya is similiar to…
Basically, I'm choosing Maya due to the market place. In San Diego all of the Major Game Studios are using Maya. Southern California has about a 50/50 ratio of games studios using Maya/Max....and the ratio is higher for film. Back east the ratio for using Max is higher. I can only tell you that I find the work flow in Maya…
I have two problems with Milkshape - 1) When you import an md2 or md3, it doesn't bring in any frames. 2) Whenever I use "create polygon" it tells me that I need to select 3 vertices, even though indeed I have selected 3 verts. Otherwise, though, it's a pretty decent program, and easy to use. It's a bit slow going for poly…