I realize there's not many level design posts here, but what the heck.. Here's a simple CS:S map I've decided to put together. It's a small/medium sized map with a "figure 8" layout. It's got a little bit of everything, sniping, close quarter combat and some z-axis fighting. Right now I'm still working on geometry and…
Its not a bad map - looks reasonably well done but let me give you some simliar advice that I gave the level designers at 2015 when we were a startup: 1) Levels just arent places for things to happen - it should be a REAL place that your action happens to be taking place in. Translate this into the fact that your level…