Arg how dare you mention my name in your thread!?! J/K I just gave Mojo some on how i make textures in max, but the normal mapping stuff is the real coolness here. This is a pretty fast and effective way to make diffuse and normal maps on the fly. you did a good job with this tut mojo-guy.
Cool stuff Mojo, thanks for taking the time to write this up - I might have to try this soon! You could take it a step further and use procedural/parametric textures on the geometry, and get an even better base to work from. You might not even have to touch Photoshop at all if it's a simple texture. Just blend some…