Used to be some long-winded threads here debating Biped vs. Bones, seems they're gone. Basically, most agree Biped is good for quick one-offs since it is fast to setup, and easy to save/load anims. But bones are much better all-around for everything else. Many think Skin is much easier to use than Physique, although some…
I've been wanting to get into animation lately. I was wondering where you guys get your animation referances and what you use. Physique vs. Skin ect... Also, is character studio a good route to go our not? I've been using character studio because its easy to setup a rig but sometimes I find it sort of limiting...
for starting in character animation, biped is not a bad choice. however, it's not really tightly integrated into max (curves, controllers & stuff) which can sometimes get you into trouble. if you want to just practise animating, i'd recommend it over bones for a starter. as soon as you've gained some experience it will be…
I wouldn't reccomend starting with biped simply because it's a very inflexible system that uses some archaic controller types and is very propriatary. If you get to reliant on it, it's very difficult to work with a more standard bone rig. IMO, Skin is an easier system to use for vert weighting and I don't care how good the…
Sinc eI came from a physique background, I find it slightly easier than skin, but IMO skin is better. These days, like thomasp suggested, I use physique to setup the basic rig - envelopes are very fast to use, and I can have a character rigged in 10-15 minutes in physique. Then I convert to skin and use all its blending…