greetings EDIT BEGIN The plugin/script comob is out now, hopefully it is useful to some people. The plugin comes with sourcecode if someone wants to recompile it... http://www.planetquake.com/polycount/cottages/crazybutcher/code/_3dsmax.html EDIT END as vertex colors/alphas are a mighty thing, ie in game you can blend…
Hmm. I know vertex color is stored by default in UV channel 0. But where are illum and alpha stored? I don't think they can be in the same channel because there are only three numbers per vertex.. U V and W, which I guess correspond to RGB. Do you know where they're stored? In 5.1 I've been using a v4 modifier plugin…
nope that's the sole reason I made the vertexcopy macroscript for. I cannot get a material to work that uses valpha/illum on render time. About the viewport, I dont think the viewport mesh has more than one set of uvw coords. But I havent invested much time into the viewport rendering code. Mostly because I will have an…