Vector render and the hardware renderer are what I use. Vector render gives you more options on how the wireframe looks, but hardware gives you a more accurate image. In the render attributs for Hardware Render, go to the render modes section and change Draw Style to wireframe. Then you can change things like wire color…
Check on highend3d.com there is a plugin for it. The vector renderer also has a wireframe renderer, but the frames won't line up perfectly if you're doing a blend in a movie. Should be pretty easy to find in the vector render options. If you have trouble let me know and I can post more into it.
Your technique doesn't seem to work GManX. I've gone over the instructions several times and am sure I've done everything the instructions said, but when I go to render the model appears without wires for about half a second and then the whole thing goes black. EDIT:Ok missed something. It works now, but thats a hideously…
I saw on the net somewhere, a shading solution which painted edges a different colour (possibly a ramp shader?). Damned if I can find it now....OK, I got it. You'll need to use Mental Ray, and this is for white with black wires. Make a new lambert material, colour it white. Open it's shading group tab, go to Mental…
Personally, I use screengrabs of viewports for pretty much everything I show. They look clean and I know exactly what I'm getting-- especially in Maya, which has to be played with for a while to make it put out quality renders
I just do a screenshot of the GL view with wireframes turned on, you can change the colour in the colours menu and if you want antialiasing you can turn on smooth wireframe under the shading pulldown, I don't really suggest it though as it has a few problems. As well if you want to comp your wireframes in a render just…
Whats the best way to do this? There doesn't appear to be an actual wireframe, which makes things difficult. I've tried using a 1*1 grid texture on a UV layout where all of the polys have been stretched to the same standard size (I forget the name of the tool) which sort of works, but tends to vary the size of the wires in…