that looks realy nice, cool design i think 1786 faces is a more reasonable number than 3500 since the game counts tris not quads, and im pretty sure youre counting quads (if its like 3ds) so the polycount will be much higher in game. im looking forward to seeiing this textured
Thanks for the comment! It looks like I've got the face count bumped up now to the level you describe: it's now 3247 after triangulation. Really the trick at this point is for me to find out how best to build in the articulation accomodation. We'll see, but this isn't going to be the last UT model I try!
Greetings folks! While this isn't my first post here (been lurking for years) this is my first model post. I've recently been undergoing a damn-the-torpedos endeavour on learning Maya and 3D modelling in general and this I'm hoping to get some comments and critiques of this so that I can put the knowledge to use on further…