i think the animation you've done is excellent. i can't give any sort of crits on the animation principles, but obviously you dont need any.. you're certainly a better animator than i, by the looks of things one thing i will say tho-- the grab is too slow. the motion after he grabs it... the whole body rotation is drifty…
Trying to flesh myself out a bit better than just animation and rigging. Here's an animation I did as a test for Next Level games. Anyone want to give me any dirt on em? Link Gotta get back into lowpoly work. This is a mixture of highpoly modeling and low poly with crappy maya render.(too impatient for mentalray)
The part of the animation where he walks into the room feels a bit wrong. I'm no animator, but perhaps it needs to be sped up a tad or something. Its something subtle... Perhaps its the transition to the little move he does before noticing the lemon that isn't quite right... Its looking really nice though, just that the…
final fantasy 7 subway cart? just wondering cos it looks a lot like it. i love this stuff unfortunately i know jack about animations atm. so i cant crit, but only offer support!
hehehe he thought he had it.. well its really sweet, i think the "real" animation where he walks is too short, the rest is nice to watch but they may not hire u based on facial expressions id be looking for / at more walk and run and such, and theres too little of it imo
John_Warner- Originally for the grab it, it was fast. But if it stands out too much as slow, I'll speed it up again. Thanks for the help on the modeling shotgun- I wasn't really quite sure if they wanted a cycle or just an emotion piece. They just wanted 'someone to steal an object'. I just tried telling a story. thx…