Ok.. first off, I have fully textured my 3d model. I have also followed some steps and the farthest I got to is renaming the the 3 seperate meshes into h_head u_torso l_legs, making 3 tags and thats about it. I googled the entire site and came out almost empty handed. There was some tutorials about it but it didn't help me…
On the polycount.com site you can find a lot of quake 3 resources... http://www.planetquake.com/polycount/resources/quake3/index.shtml I am not sure if you can do everything in Milkshape. I know that in 3ds max you can either use an existing animated skeleton or do the animations from scratch. Once you have a animated…