[ QUOTE ] I was looking to experiment with Cg and 3dsmax earlier this year, but Cg wasn't compatible with my ATI Radeon 9800 at all. [/ QUOTE ] CG is a shader language developed by Nvdia, so I don't think it's going to be compatible with ATI cards any time soon. ATI has it's own shader developement environment called…
Thanks for the link. I was looking to experiment with Cg and 3dsmax earlier this year, but Cg wasn't compatible with my ATI Radeon 9800 at all. I wonder if they fixed that now? They hint at "compatibility issues" at one point in that article...
this aint correct, while Cg is a language by Nvidia it works (when compiled to proper profiles) on ATI as well. It's eventually the same as HLSL for directx, while I cant speak for DirectX, under OpenGL Cg will work on ATI's newer cards 9500+ or any card that supports ARB fragment/vertex programs just fine, and with a…
Hi Techy I also grabbed this shader a while back when trying my hand at Cg, and I actually emailed the fur shader author about the effect and its max portability. Here is some info : ............ 1. I have the whole toolkit installed : toolkit, browser, CGfx viewer, Max Plugin and DX90c. I can browse all the CG shaders in…
Ok, I have a silly question for you guys. I downloaded a fur shader from here it's near the bottom of the page. I opened the file and it contains multiple .cg files. How do I load all these at once on a model? Multi-subobject maybe?
the fur effect is not trivial. it involves building extra geometry (fins and shells) in code, and set up texcoords for them ... you will not be able to just put the shaders on any surface, very often those surfaces need to be a bit special and have extra info. this special stuff however is very unique to the effect and…
no sadly CgFx plugin is based on the old Cg version, not the latest runtime, and afaik also the plugin is hardcoded to be nvidia exclusive, at least I know noone having it working on ATI :/ since I am interested in getting max "preview" using a material system for our engine, I looked into things but it doesnt look rosy…