Sounds like you might be using 3ds max. This tutorial should help you get started. http://www.planetquake.com/polycount/cottages/bk-coffeehouse/tut-max-mapping.shtml More info about the various 3ds max UVW tools here. http://waylon-art.com/uvw_tutorial/uvwtut_01.html As for UV-ing heads, BoBo the seal seems to be pretty…
Hello, long time polycount fan, first time poster... I have been character modeling for quite some time but I am a complete noob when it comees to UVWs. I am currently working on a model for a game mod called Nosferatu (QII engine btw) and have finally refined it to the point where I can begin UVW unwrapping (I'm quite…
kudos to you for trying to check if the UVW is passable; why dont you pass it by the person who has to paint it and see how they feel about it? Its nice when the modeler and skinner (if they are separate people) have a workflow and communicate. I can tell from here it could use a tad of work - but I dont know what they…
Thnx! The Waylon site was especially helpful. Sometimes it seems to be a question of knowing which buttons to push. Speaking of which... I've applied a checker patterned material to my head but it doesn't show up in the viewport. I've "applied the material to selection" and I've checked the "show map in viewport" cube in…