Had a productive weekend: These are done as level props and will have to be re-worked once they're thrown in the engine (HL2) to comply with the physics engine. Was really fun to make 'em.
more stuffs... those with two models in the scene means the more detailed version is a hi poly model for normal mapping purposes.. things like the floor mat will (hopefully) be able to have ragdoll-ish physics like the mattress. thinks like the windchime and the wall scroll will have engine-based ropes holding them up /…