Well, here's a list of modeling and texturing tutorials. I believe on the old board there was a sticky thread with tons of tutorial links, but here's some from my personal collection that will get you going in the right direction. Plus, make sure to read through the info already posted above. There's lots of good…
Heh, I came from some of the Planet boards which were not the nicest to noobs, hence the defensiveness. What usually happens is I'll take a model, or (*laughs*) attempt to create a new one in MAX and have no texture information at all (now the wrapping-unwrapping tutoral above may cover this exact thing, I am sorry if I…
Feeling a little defensive? That's a pretty broad question. If you can be more specific, you'll get better answers. First of all, what program are you using? Are the uv's on the model already laid out? If not, that's the first step. The easiest way, but not always the best, is to use a program like Body Paint or Deep…
Sounds like you want a general mini-tutorial on UV mapping. Incidentally, I feel like writing one. I've only done this in Max, and the latest version I've used is 5, so this may or may not apply exactly to what you're doing. But the idea should be the same. - Open up the object you're texturing. - Create a procedural…