Coming on there Adam. Ryan is onto something there with the re-structuring of various edge rows. Definitely around the jawline. Note how in his image the edges sort follow the shape of the jaw, but yours currently dont mean an awful lot. I still think you could pull around the profile a bit. Although Id agree that your…
3DGuy is right, the face looks too flat. Also the hair seems a bit "square" along the sides to the back - I hope your skull isn't shaped like a cube in real life! I would also add more mesh detail around the eyes. You've got a shitload of geometry on the nose not really defining much shape, then you've got big flat…
take a look at the nose. what is that. it is just an edge/point in the middle?!?!? wtf. u have to get some surface in there. also im not sure if the way u did the alpha plane is efficiant.
Yeah...shame you have a cube for a head...hmmm, nope, it's gotten old already :/ It looks good so far, on the right track for something stylised. Though I don't like the random smoothing groups you have in there. I'd also say you should make the legs a bit thicker.
Certain parts are working, certain parts are not. the pants and the shoes are cool, as is the elbow area of the arm, and the bag. the face, hands, and chest transition into the arm are not. the face looks super generic, and the nose far too high poly for a face with no eyes modeled in. The chest transition into the arms is…
Well, I'm done messing with the geometry and have the UV's laid out and ready to go. About adding edgeloops: I agree. Spots that I think I should of added them are around the wrists, elbow, and added one to the shoulder to top of the arm area. (Thanks poop for point that out). However, I'd like to keep moving with this and…