I worked at a major developer that took all this one step further and required the staff to lie on their time sheets, and put in 8 hours regardless of how much we worked. I was a lil' nervous back then so I complied, but what was much worse than the overtime was the intituionalized fear that SouL mentioned. By far that was…
I am really impressed that you folks who have to do the crunch thing can still create game art when you are working more than 8 hours a day and more than 5 days per week. There are a couple of things that I really love to do but if I were forced to do it so much then I would end up producing crap, hating the work nd hating…
After putting in a lot of crazy hours, I got a great bonus, but if I had to do it over again, I'd have gone home earlier ... I used to be one of those elitist kiddies who sneered at the older folks who spent more time with their faaaamilies and liiiiives and all that bulllllshit than what really mattered, their art and…
My experience with the company has been fairly rough. Not to the same extent as the claimed 82 - 84 hour work weaks... but still quite bad. When I started off on my first project things were fine. Normal 10 - 6 hours were good for me. About 2 months into that I saw myself slipping more and more into the late hours.…