hello guys, i have a quastion: when you are makeing textures or going to make one... are you immediatly working in the final size of the texture or do you make for example a 1024x1024 texture that would be finaly a 512x512 texture. i mean for all the detail stuff going on in there... but i figur the it is also alot of…
I go at least double the final res. In part because some of my work may be used on more than one platform or specs and upscaling is much harder than downscaling. Sometimes you have to sharpen up an edge or two when you downscale it but most of the time I design with that in mind and its very minimal. It also makes…
Depends on the game I am working on, but right now I work at 4 times the final resolution, so I work at 1024x512 and scale down to 512x256, then sharpen the texture 100% and the difference between the scaled down version is not noticeable at all in game. It depends on the art I think, last year on SSX3 we painted all the…