Hi everyone, I'm a computer animation student focusing on animation and scheduled to graduate on Nov. 23rd of this month. I was recently reading the Warhamer 40,000 interview on the intro cinematics and the first thing that caught my eye was "motion capture preformances". The other night while watching SW Episode II I…
i could imagine that animation would become easier in the future for the more repetitive tasks, thus let the animator concentrate on the performance more. dynamics simulation is rather unusable for many tasks right now but i'd expect that to change - in the case of the tank that could mean that the treads are animated…
I know very little about the process for animation in our industry, but I'll throw in my two cents: You seem to be basing your animation question to game characters specifically. Theres always going to be a need for animators as you can't really mo-cap a tank... (or perhaps we will be able to, although that seems very…
I'm guessing it still depends on budget. I was looking for information on motion capture equipment pricing for a studio I have been planning for a few years, and it's still quite expensive. You would also need to hire a person to run the equipment for some of the more complicated systems. The gypsy 4 full body capture…
When you watch making-ofs from movies, one will see that they use a wide range of technology and people's talent. Even as teh big movies have insane funds, you will see they not just purely do clay/3d scan, or only mocap, but eventually make use of everything. Ie solely 3d built models, pure keyframe anims and so on. Also…
It depends on the performance I guess, if the character/objects have to do something that isnt humanly possible then keyframe animation will still be required. Things like animating a robot transform or a ninja doing a backwards flip onto a tree wont be possible using mocap. Same goes for modelers, when it comes to making…
Unless they start to manufacture real monsters you still need animators and there are always cartoony games that requier real animatiors. We have cameras yet people still draw... BTW dont belive interviews about machine made art (they just want to sound technically advanced), you could ask DaZ or SouL about face scanning…
Mocap is used to create realistic detailed movements for realistic detailed characters. There are many instances where Mocap isn't suitable, or even an option. Hulk, yes. Finding Nemo, no. FF: Spirtis Within, yes. Ice Age, no. You'll still have a job lined up.
@Voodoo Your wrong there from what I read. They have a new gypsy suit that does'nt require cleanup, supposedly. http://www.animazoo.com/products/gypsyGyro.htm
Mocap has been in use in games for nearly ten years now. It's really a question of style, does the game designer want the game character to look like a human in a suit or look like a cartoon? Football yes, Zelda no. Scanning is the same issue in many ways. There are ways already to reduce scans to usable low-res in-game…