Hi everyone, I'm a computer animation student focusing on animation and scheduled to graduate on Nov. 23rd of this month.
I was recently reading the Warhamer 40,000 interview on the intro cinematics and the first thing that caught my eye was "motion capture preformances". The other night while watching SW Episode II I could definitely tell when animations were motion captured and when they were keyframed.
My questions is, as motion capture technology becomes better and less cost prohibitive what role do you think animators will play in creating game and movie animations? Will there still be a need for us or will our identity shift from animating to cleaning up motion capture data? Will the industry keep paying animator's salaries or instead decide to pay a one time fee for a mo-cap setup and keep a few people on to run it?
I guess the same goes for modelers and 3d scans. Eventually the technology will advance to be able to produce models that are functionally sound right off the scan. Where do you see our jobs going in 5-10 years? Do you think the industry will see a resession in the future as technology will be able to do more accuractly and quickly what we're doing now or do you think we'll see more growth in the industry?
Replies
The gypsy 4 full body capture device was around $20,000 US. It's less then paying an animator, but I would still want someone proficient in getting that data translated into a working game engine. Also, unless your a skilled motion actor, you would have to hire someone for that as well.
I would opt for a canned set of motion capture files, with an animator at the helm to provide editing etc.
You seem to be basing your animation question to game characters specifically. Theres always going to be a need for animators as you can't really mo-cap a tank... (or perhaps we will be able to, although that seems very silly). Also, we won't be able to mo-cap for everything. Take games like Mortal Kombat for instance... doubt anyone can do a bicycle kick for 8 meters (unless its done w/ wire-fu.. but in that case I'm sure getting someone to animate that would be more cost efficient).
We have cameras yet people still draw...
BTW dont belive interviews about machine made art (they just want to sound technically advanced), you could ask DaZ or SouL about face scanning for example :P
though I as well have no indepth experience with industry, but love to watch making-ofs moreso than the movies themselves
there are a lot of horribly complex and non-intuitive animation rigs out there and i'd expect that m uch of this stuff will be automated in the future.
It's really a question of style, does the game designer want the game character to look like a human in a suit or look like a cartoon? Football yes, Zelda no.
Scanning is the same issue in many ways. There are ways already to reduce scans to usable low-res in-game data.
http://www.headus.com/au/3D_tools/cyslice.html
Your wrong there from what I read. They have a new gypsy suit that does'nt require cleanup, supposedly.
http://www.animazoo.com/products/gypsyGyro.htm