Hello folks! I've got a sweet model concept I'd like to bring into UT2K4. The model I'd love to make can be found on one of the TV Shows on the Cartoon Network. I don't want to give any real big details away but I've never done this before. I do however have Maya 6, Photoshop CS and a lot more graphical programs (not to…
Well I personaly cannot take credit for the concept behind the show nor the use of the character. Obviously that credit goes to the creators of the show. However, I believe this is infact the very first time I would have seen the character's name mentioned in a game like this. Same goes for Quake... I would love to start…
Well duh, I'm stoked about that. but you better make it TO "Scale" and have Coop and the gang to go along with man! If you're gonna do it ....do it right. Right? *Evil giggle* (you didn't check alltheweb.com did you? )
I wish I was doing it to scale... however everyone else in the server may not like the "unfair" advantage. I do plan on however on the texture adding in Coop, Jamie, & Kiva in the window of the Muscle Car. Speaking of the Muscle car... I think I might have narrowed down the search on the type of vehicle it best resembles.…
Well here is the thing, I 've always wanted to get into making charater models and/or skins for 2K4. Hell I went to a trade shool that did mostly 3D work so I have experiance in making models, just not one specific for games. I'm lacking the knowledge in exporting it from one app into the actual game. I've got the apps to…
The car on top of the Megas was a 1970 Plymouth 'Cuda convertible. I can see how you could mistake it based on the hood, seeing as Mopars have a similar hood scoop style (particularily the higher end ones).
You have a concept, from an existing cartoon, you don't want to give away big details like the name of the character but you want to excite people enough to spend hours of their free time in making it? You're talking about creating a skin but I assume that you mean the model and the skin for it. Why publish the skin on…
Well finally some people wanted to know... I'm getting some information back from the Turner Brodcasting Network about using Megas XLR in Unreal Tournament 2004 Megas XLR